Client Work (Immersive & Digital)



I harness my skills and experience to support clients in creating bespoke experiences that engage & energize their community, create shared memories, and drive positive business outcomes.

A few of my former clients and project partners include:


"When Epic Immersive came to Google, we were blown away by the experience. Unforgettable. Transformative. Unique."
-Izzy P., Epic Immersive “Stacked Reality” Experiments Participant - Google Tilt Brush Community Manager

︎   ︎︎︎    ︎
Mark

Surrealist Salon at SF Museum of Modern Art

Assoc. Experiential Designer (Actor Based Interactions), Assoc. Producer, Supporting Actor

Spanning 4-floors of the San Francisco Museum of Modern Art, over 2,000 party-goers experienced the magic of being part of the different artist subcultures throughout the 20th century, starting with the iconic early 20th century surrealist salons and the infamous ragers of Studio 54.

By roaming from exhibit to exhibit, guests enjoyed the real artwork displayed by the Museum of Modern Art, interacted with “living artwork” played by over 50 actors, and engaged with the icons of surrealism.

This project was commissioned by a FAANG comapany and created in collaboration with Epic Immersive.

Redwood City Family Camp-In

Designer (Physical, Interactive & Experiential), Writer, Event Producer, Video Producer


Commissioned by Redwood City Parks & Arts Foundation in response to the pandemic. This was an interactive family ‘camp-in’ event to celebrate Halloween and connect families from all over Redwood City (and some out-of-state relatives and friends) as they camped out ‘together’, all from their own living rooms and backyards. The festivities included a persistent livestream, guided crafting activities, story times, a sing-along, a halloween costume parade, scavenger hunts, private tents and more which had local youth asking if they could stick around and keep playing with their friends after the official end of the event.  


Why is it interesting?
This is the only pandemic-era community event of its kind. The project combined a stack of consumer-level tools in order to balance interactivity and accessibility for different audience profiles and technological comfort levels. 

While certain activities like the scavenger hunts, hide and seek, and the halloween costume parade were only accessible to participation via the Gather.town platform, those less comfortable with video game environments had access to a livestream which showcased many of the activities via our hosts’ participation and could take part in zoom based crafting activities, or watch a number of pre-recorded videos available to them, if they so desired.

This project came together through the partnerships/sponsorship by Redwood City Parks & Arts Foundation, Redwood City Sesquicentennial Committee, The Port of Redwood City, Redwood City Library, Bravemaker Festival, Magnetic Mapworks, and Dragon Productions.

It utilized Gather.town, YouTube Live, OBS, Slack, Zoom, and Google Meets to manage all ‘onstage’ and backstage aspects of the event.


What did I do?
I designed and pitched this event based on a request to create a livestream which showcases some of the community favorite activities from the annual camp-out. After a short consultation about the goals of the event, I knew a livestream was not going to sufficiently capture the feeling of coming together as a community, which this annual campout event represented.  Although the cost would be significantly more, our partners at RWC Parks & Arts Foundation agreed that the multi-platform event I designed would be the way to go instead of a simple livestream. 

I conceived of the event, and worked with a cross-disciplinary team to design all interactive elements of the event across multiple platforms, write the host script for the livestream, oversaw map design and event staffing, produced video and coordinated the remote production of video when necessary, and handled all post-production and media preparation for the event as well as handling ‘on-set’ live video production and streaming.



Mark

The Queen on the Mountain

Assoc. Experiential Designer (Actor Based Interactions & Narrative), Assoc. Producer, Supporting Actor

Coming together at the stunning Mountin Winery in Saratoga,CA, a group of VIP leadership team members immersed themselves in a fictional world based on theories of adult development they had been studying for the past week.

The participants investigated their own relationship to advanced leadership approaches and navigated challenges by making decisions which impacted the ultimate fate of this fictional world.

This project was commissioned by a FAANG company and created in collaboration with Epic Immersive.